![]() There are a total of four races you can choose, two with subraces and two without. Given some of the earlier context I provided this shouldn’t come as any real surprise. My next issue: the graphics on Kenshi unfortunately look a decade old. Except the women have naginatas and are actually a race of warrior beast things that don’t even have eyebrows. Cue fast forward antics involving scantily clad women and eyebrow waggling. I tried running towards a town, but the guards recognized me as a slave, and the next thing I know they’re chasing me as well. The bandits began chasing me, joining the mob of slavers. Then when I bolted I stayed just ahead of my captors, until I ran smack into a pack of bandits. The next time I ran away, I remembered to pick the lock on my shackles first and discard them. ![]() What ensued should have been accompanied by Yakety Sax. They assured me they did not by beating me unconscious again, then bandaging my wounds and once more I did my impression of a sack of potatoes. Eventually I got bored of waiting, so I tried running away towards an iron vein, just to see if maybe my overlords wanted me to collect things for them. Then I followed along behind the slavers for another half hour or so, hands off the keyboard, curious where they intended on taking me. I was carried around by the member of the slavers band for a good fifteen minutes while my chest wound healed up. Next thing I knew, some slavers found my unconscious body, slapped some shackles on me, and threw me over one of their shoulders. Enough to stop me from bleeding out, anyway. Before I was able to bleed out, an NPC wandering the road stopped and applied some first aid on me. It knocked me out though and left me bleeding in the middle of the road after apparently eating its fill of me. In fact, in one of my playthroughs I was attacked by a wild animal while mining, and tried to run to town. Furthermore, there’s every likelihood that as you’re mining, which is very slow unless you use the game’s built in speed increase feature, you’ll encounter bandits or slavers who want to take what you have. ![]() These skills increase by getting knocked out and for trying to pick the lock on your shackles, respectively.Īnyway, either of these methods is extremely grindy. The other option, it seems, is to get captured by slavers and using this experience to increase some skills, like toughness and lockpicking. Most of the guides I looked at suggest spending a good 15-30 in game days doing this in the relatively safe proximity of a starting town, so that you can have enough Cats, the game’s monetary unit, in order to start playing. What can you do? You can mine for iron or copper, and then sell it to shops, then buy food. In fact, for a survival game, your harvesting options at start are intensely limited. You can’t go into the desert and kill a bunny, then cook it. Kenshi requires that your character eat to survive, but food is available only from shops, or by stealing it. Despite this, browsing around the community, there’s really only one or two ways to start out your survival. The game’s profile and trailer suggest a myriad number of ways you can advance, and there’s even a “What to do” popup in game. In the standard experience, you are a solitary wanderer with some basic clothing and a stick. This is, however, where one of my first criticisms comes in. Others include farming, thievery, soldiery, and mining, plus many others. What those things are is, relatively, up to you.īounty hunting is one of the many professions of Kenshi. You’re given a fairly good sized map to do the things on. Kenshi is the definitive sandbox experience. The tutorial is essentially click-through popups that occur when you encounter a new aspect of the game, such as creating or buying buildings, or being knocked out. There’s no story beyond any headcanon you create. In fact, the entire point of the game is survival, but you will fail. Kenshi is not a game for the faint at heart. All that being said, I feel it very important to point out this is a very niche game, and it will not necessarily have appeal for everyone. Kenshi is inarguably a cult favorite within its community. He began Lo-Fi studios alone and it was 6 years into production before he was able to hire the small team to finish development of his title, a title with overwhelmingly positive ratings on Steam with no small number of reviews. In fact it’s admirable that Lo-Fi Games’ founder, Chris Hunt, has accomplished what he has, starting out as a nightclub bouncer and tenaciously clinging to his dream of developing a game. I don’t necessarily mean that at as a criticism. The game was in development long enough it might have been listed in one of those when they were still a thing. And yes, I mean encyclopedia, not wikipedia. If you look up “passion project” in the encyclopedia, you might just see a picture of the game Kenshi.
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